Timing issue on multicore processors fixed (can be switched on or off by Timer.ThreadSafe in ge3.ini). + Dynamic shader caching to reduce stuttering. + The ingame font art can now be set in the ge3.ini. + Parameter "Render.DisableFocusNames" in ge3.ini now also disables all scroll message texts. + Text language adjustable via audio menu. + Display refresh rate limitation removed. + Display aspect ratio limitation removed. + At the first start of the game the current desktop screen resolution will be used. + Autodetection of adequate graphic settings improved. + Resource cache can't be changed manually anymore, but will be calculated automatically instead. Community Patch v1.75 (patch & retail version) + "Looting by rightclicking" can be deactivated via ge3.ini (parameter QuickLoot). Nvidia 3D Vision issue - sky at wrong depth (can be switched on or off by Render.Nvidia3DVisionFix in ge3.ini). + Width of ingame menus depends on aspect ratio of the screen resolution (can be switched on or off by GUI.AutoAspect in ge3.ini). Light calculation on vegetation corrected. + Modkit enclosed as separate installer, incl. Community Patch v1.75.14 (not in retail version)
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